

However, such people, by not updating, are also restricting themselves to mods for Doom that run on their current hardware.
#Gzdoom opengl error upgrade
I believe there are doom players that don't play any modern games, so don't have a need to upgrade their pcs (well at least that's my case). Even if it costs you a little more, you won't regret it. If you plan on doing any gaming, when buying/specifying a machine, make sure that you find out what the graphics chip is and, if it is an Intel one, buy something else instead. The number of times I've been asked to source a "decent but cheap" machine for someone who wants to do at least some gaming but then had to discard most of the possibilities because of the Intel chip simply isn't funny. This, however, means that the market is flooded with machines that have shit, semi-functional graphics capabilities. However, there are plenty of people out there who don't need/care abut accelerated graphics so getting a laptop (in particular) or desktop cheaply, with a crippled Intel graphics chip in it, is fine by them. I really wish that something could be done to make them support things properly. Other chipsets and companies may have their flaws but Intel graphics chips are just awful, no exceptions that I am aware of. Of course this means that some of it won't be usable anymore on older hardware, but since it doesn't provide any benefit there I don't consider it a problem.Įxcellent advice for graphics cards in laptops, desktops, whatever. As it currently stands, the existing vertex buffer support only has a positive effect on GL 4.x cards, so improving its usability by requiring some 4.x features seems a good idea. There may be a few more upcoming changes affecting older hardware. But this support makes it far more problematic to add code to support mode modern features. GL 1.x support was removed because this only concerns some old Intel integrated chipsets, everything else this old should have been vanished by now.
#Gzdoom opengl error manual
The reason for this is that I plan to use a few GL 4.x features on modern hardware and supporting them with the manual extension mechanism is quite annoying. GLEW.dll must be distributed with GZDoom.exeģ. Without setting up GLEW in CMake you won't be able to build an executable anymore.Ģ. At least version 1.10 is required to get support for GL 4.4 features.ġ. Please note that I changed the setup of GZDoom to require GLEW from now on.
